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Computer Graphics with OpenGL (Third edition) Donald Hearn, M. Pauline Baker |
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The
basic principles for the design, use, and understanding of computer-graphics
systems and applications are presented in this third edition, along with
OpenGL programming examples. Both software and hardware components of
graphics systems are thoroughly discussed, and an integrated approach is used
to relate two-dimensional and three-dimensional graphics topics. Assuming no
background in computer graphics, the authors build on fundamental concepts to
show how to create pictures ranging from simple line drawings to highly
complex photo-realistic scenes. Major new features
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