1.

 

Dov Monderer, Multipotential Games

 

We introduce and analyze q-potential games and q-congestion games, where q is a positive integer. A 1-potential (congestion) game is a potential (congestion) game. We show that a game is a q-potential game if and only if it is (up to an isomorphism) a q-congestion game. As a corollary we derive the result that every game in strategic form is a q-congestion game for some q. It is further shown that every q-congestion game is isomorphic to a q-network game, where the network environment is defined by a directed graph with one origin and one destination. In addition we discuss the issue of representing q-congestion games with non-negative cost functions by congestion models with non-negative and monotonic facility cost functions.

 

 

2.

 

Yakar Kannai, Strategic Behavior in Financial Markets

 

We describe a financial market as a non-cooperative game in strategic form. Agents may borrow or deposit money at a central bank and use the cash available to them in order to purchase a commodity for immediate consumption. They derive positive utility from consumption and from having cash reserves at the end of the day, whereas being bankrupt entails negative utility. The bank fixes interest rates. The existence of Nash equilibria (both mixed and pure) of the ensuing is proved under various assumptions. In particular, no agent is bankrupt at equilibrium.

 

 

3.

 

Uri Rothblum, A Case Study of the Assignment of Students to Dormitories Using a Stable Matching Model with an Entrance Criterion

 

In this paper we report a case study of the assignment of students to dormitories at the Technion - Israel Institute of Technology. Two criteria are applied: first, the privilege of getting on-campus housing is determined by personal socio-economic parameters, and second, the priority in the assignment of the students who gained on-campus housing privilege to specific dorms is determined by academic seniority and academic excellence. A modification of the classic stable matching model that allows for an "entrance criterion" is developed and analyzed, including the description of an algorithm which produces a stable outcome and a characterization of the output of this algorithm. The algorithm was implemented successfully for the assignment of students to dormitories at the Technion toward the 2004/5 academic year.

 

4.

 

Alan Miller, Separability in Group Identification

 

We study a model of group identification in which individuals’ opinions as to the membership of a group are aggregated to form a list of the group’s members. Potential aggregation rules are studied through the axiomatic approach. We introduce two axioms, meet separability and join separability, each of which requires the list of members generated by the aggregation rule to be independent of whether the question of membership in a group is separated into questions of membership in two other groups. We use these axioms to characterize a class of "one vote" rules, in which one opinion determines whether an individual is considered to be a member of a group. We then use this characterization to provide new axiomatizations of the liberal rule, in which each individual determines for himself whether he is a member of the group, as the only non-degenerate anonymous rule satisfying the meet separability and join separability axioms.

 

5.

 

Elad Dokow, Aggregation of Binary Evaluations

 

We study a general aggregation problem in which a society has to determine its position (yes/no) on each of several issues, based on the positions of the members of the society on those issues. There is a prescribed set of feasible evaluations, i.e., permissible combinations of positions on the issues. This framework for the theory of aggregation was introduced by Wilson and further developed by Rubinstein and Fishburn. Among other things, it admits the modelling of preference aggregation (where the issues are pairwise comparisons and feasibility reflects rationality), and of judgment aggregation (where the issues are propositions and feasibility reflects logical consistency). We characterize those sets of feasible evaluations for which the natural analogue of Arrow’s impossibility theorem holds true in this framework.

 

6.

 

Amir Ronen, Prediction Games

 

We introduce a new class of mechanism design problems called prediction games. There are n self interested agents. Each agent i has a private input xi and a cost of accessing it. Given are a function f(x1, . . . , xn) which predicts whether a certain event will occur and an independent distribution on the agents’ inputs. Agents can be rewarded in order to motivate them to access their inputs. The goal is to design a mechanism (protocol) which in equilibrium predicts f(.) and pays in expectation as little as possible. We investigate both, exact and approximate versions of the problem and provide several upper and lower bounds. In particular, we construct an optimal mechanism for every anonymous function and show that any function can be approximated with a relatively small payment.

 

7.

 

Itai Ashlagi, Resource Selection Games with Unknown Number of Players

 

In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of symmetric safety-level equilibrium in such games and show that in a linear model every player benefits from the common ignorance about the number of players. In order to analyze such games we generalize the theory of equilibrium in general pre-Bayesian games.

 

 

8.

 

Eddie Dekel, Non-Bayesian Testing of an Expert

 

We suggest a test for discovering whether a potential expert is informed of the distribution of a stochastic process. In a non-Bayesian non-parametric setting, the expert is asked to make a prediction which is tested against a single realization of the stochastic process. It is shown that by testing the expert with a “small” set of sequences, the test will assure that any informed expert can pass the test with probability one with respect to the actual distribution. Moreover, for the uninformed non-expert it is very difficult to pass this test, in the sense that for any choice of a “small” set of sequences, only a “small” set of measures will assign positive probability to the given set. This technical result may in fact be of independent interest. Hence “most” measures that a non-expert may predict will lead the non-expert to fail the test. We define small as category 1 sets, described in more detail in the paper.

A Category Test that Cannot be Manipulated

In Dekel and Feinberg (2004) we suggested a test for discovering whether a potential expert is informed of the distribution of a stochastic process. This category test requires predicting a category I set of outcomes. In this paper we show that under the continuum hypothesis there is a category test that cannot be manipulated, i.e., such that no matter how the potential expert randomizes his prediction, there will be realizations where he will fail to pass the test with probability 1. The set of realizations where he fails can be made large a category II set. Moreover, this result holds for the finite approximations of the category test where the non-expert is failed in finite time and the expert is failed with small probability.

 

 

9.

 

Joel Guttman, Public Good Contributions, Signalling, and the Evolution of Trust

 

This paper develops a theory of the evolution of preferences for honesty, trust, and the voluntary provision of public goods in a society composed exclusively of rational, Bayesian optimisers. Unlike conventional evolutionary models, player types are not defined by their strategies, but rather (as in standard economic theory) by their preferences. Thus agents do not play fixed, .wired-in. strategies, but rather choose strategies that maximise their expected utilities. In each stage of his or her career, an agent decides (a) whether to honour trust in a bilateral market transaction, and (b) whether to contribute to the provision of a non-excludable public good. We study the evolution of a community consisting of ‘opportunists’, who simply maximise material payoffs, and ‘honest types’, who prefer to honour trust and contribute to the provision of public goods. While individual interactions are one-shot, agents know the history of play of all others in the community. In equilibrium, opportunists contribute (with positive probability) to the provision of the public good in order to maintain reputations for being honest types, so as to be trusted in their market transactions over the course of their careers. A novel result of the model is that the presence of a public good enhances the evolutionary stability of the honest type.

 

 

10.

 

Bezalel Peleg, Nash Consistent Representation of Effectivity Functions Through Lottery Models

 

Effectivity functions for finitely many players and alternatives are considered. It is shown that every monotonic and superadditive effectivity function can be augmented with equal chance lotteries to a finite lottery model - i.e., an effectivity function that preserves the original effectivity in terms of supports of lotteries - which has a Nash consistent representation. In other words, there exists a finite game form which represents the lottery model and which has a Nash equilibrium for any profile of utility functions, where lotteries are evaluated by their expected utility. No additional condition on the original effectivity function is needed.

 

11.

 

Igal Milchtaich, The Equilibrium Existence Problem in Finite Network Congestion Games

 

An open problem is presented related to the existence of pure strategy Nash equilibrium (PNE) in network congestion games with a finite number of non-identical players. In a network congestion game, the strategy set of each player is the collection of all paths in a given network that link the player’s origin and destination vertices. Choosing a path r creates negative externalities for the other players whose paths have one or more (directed) edges in common with r, since congestion increases the costs of edges. The players’ choice of paths constitute a PNE if, for each of them, an alternative path with a lower cost does not exist. A network congestion game in which the players differ only in their origin–destination pairs is a potential game (Rosenthal, 1973, International Journal of Game Theory 2, 65–67; Monderer and Shapley, 1996, Games and Economic Behavior 14, 124–143), which implies that, regardless of the exact functional form of the cost functions, it has a PNE. A PNE does not necessarily exist if players differ in (i) the magnitude of the effect of congestion on the cost of each edge or (ii) their contributions to it (Milchtaich, 1996, Games and Economic Behavior 13, 111–124). In case (i), the dependence of the cost of each edge on the number of users is player- as well as edge-specific. In (ii), the cost is not player-specific (although it may depend on the edge) but it is a function, not of the number of players using the edge, but of their total weight, with each player i having a different weight wi. In a network with parallel edges, in which the origin and the destination are the only vertices two different paths have in common, a PNE is known to exist even if the players differ in one of these aspects, but not if they differ in both. However, for general network topologies, examples are known, both for case (i) (Konishi, 2004, Transportation Science 38, 315–330) and for (ii) (Libman and Orda, 2001, Telecommunication Systems 17, 385–409; Fotakis et al., 2004, in Proceedings of the 31st International Colloquium on Automata, Languages and Programming, 593–605), in which a PNE does not exist. The problem is to characterize of the class of all network topologies for which the existence of a PNE is guaranteed even with player-specific costs, and the corresponding class for player-specific weights. Some progress is solving this open problem is reported.

 

 

12.

 

Eilon Solan, On a Markov Game with Incomplete Information

 

We consider an example of a Markov game with lack of information on one side, that was first introduced by Renault (2002). We compute both the value and optimal strategies for a range of parameter values.

 

13.

 

Yuval Heller, A Minority-Proof Cheap-Talk Protocol

 

Playing a correlated strategy in a game requires a fair mediator that confidentially receives some information from the players (their types), makes a secret lottery and privately recommends each player how to play. In this paper we deal with the question whether it is possible to play a correlated strategy without a mediator, using only “cheap-talk” (non-binding, non-verifiable communication without any influence on payoffs), in a way which is “resistant” to coordinated deviations of sub-coalitions. Our main result shows a general “cheap-talk” protocol that can implement any correlation, and is resistant to coordinated deviations of any minority. Furthermore, we show that this protocol is optimal, in the sense that there is no general “cheap-talk” protocol that is resistant to deviations of half of the players.